Alastair Cameron (1952)
Fantasy Classification System
Wenn jemand eine Einteilung von fantastischen Erzählungen in nummerierte Kategorien wie etwa
11.1 MEANACES FROM OUTSIDE: Beings, generally extra-dimensional, which are shut off from or have only limited access to our normal world, and which would wreak havoc in the world if their access became unlimited. Typical of the extra-dimensional beings in the Lovecraft mythos.
oder
92.4 SOUL SELLING: Any contract entered into between a supernatural being and a human whereby the being perform certain actions or grants wishes in exchange for the soul or some other concideration.
unsinnig findet, soll er das ruhig.
Ich gebe Camerons Sammlung von fantastischen Allgemeinplätzen die Höchstwertung, weil sie (beinahe?) jedes mögliche Motiv aus Horror, SF und Fantasy aufzählt. Die Kategorien zerlegt der Autor in Unterkategorien, und diese teilweise noch weiter. Kurze Texte erklären die jeweiligen Spielarten.
Da Camerons
Fantasy Classification System auf dem deutschen Markt (bzw. ausserhalb einer größeren Bibliothek) schwer zu finden ist, habe ich das Verzeichnis der Kategorien komplett abgetippt.
- Outline of the Classification System:
[nicht jede Ziffer ist vergeben]
- 00. Abberations
- 01. Subjective horror
- 02. Subjective escapism
- 04. Objective horror
- 06. Mass hallucinations
- 08. Chain of circumstances perhaps not accidental
- 10. Supernatural Beings
- 11. Beings whose powers are vaguely defined
- 12. Monsters
- 13. Gods and demons
- 14. Creatures of superstition
- 15. Fairy tale creatures and nature spirits
- 16. Life after death
- 17. Personifications and defications
- 19. Folk heroes
- 20. Extrapolations on Life and Mind
- 21. Interchanges and impositions of will on another
- 22. Mental and sensory powers
- 23. Mutated and transformed life
- 25. Extensions of life
- 26. Mechanical life forms
- 28. Unintelligent extra-terrestrial life
- 29. Intelligent extra-terrestrial life
- 30. Extrapolations on Living
- 31. Other types of society
- 32. Morality
- 33. Religious practices
- 34. Types of government
- 35. Attempts at domination of the world
- 36. Conditions of expanding culture
- 37. Conditions of catastrophe and upheaval
- 38. Conditions of cultural decay
- 39. Sole survivors
- 40. Supernatural Places and Things
- 41. Worlds out of space and time
- 42. Lands based on pseudo-mythology
- 43. Old mythological lands
- 44. Heaven and hell
- 45. Taboo places
- 46. Haunted places and things
- 47. Mysteries of the sea
- 48. Things with supernatural properties
- 50. Extrapolations on Space
- 51. Extrapolations on geography
- 52. / 53. Solar system
- 54. Space
- 55. Extra-solar
- 56. Astronomical phenomena
- 58. Size
- 59. Dimension
- 60. Extrapolations on Technology
- 61. Gadgets
- 62. Engeneering developments
- 63. Transportation
- 64. Weapons
- 65. New scientific principles
- 66. Changes in properties of materials
- 67. Communications
- 68. Biological engeneering
- 70. The Past
- 71. Cosmic Origins
- 73. Prehuman life
- 74. Early man
- 76. Non-human terrestrial civilizations
- 77. Extra-terrestrial civilizations on Earth
- 78. Legendary civilizations
- 79. Early historical civilizations
- 80. Extrapolations on Time
- 81. Supernatural temporal variations
- 82. Variations on rate of time flow
- 83. Time travel: action in past or present: divergent possibilities unimportant
- 84. Time travel: action in future: divergent possibilities unimportant
- 85. Variations on temporal sequence
- 86. A past or present of multiple possibilities
- 87. A future of multiple possibilities
- 88. Mixing of subjectively contemporary persons and events: sidewise.
- 89. Unmixed alternatives
- 90. Supernatural, Unrationalized, and Distorted Powers and Themes
- 91. Subjective conceptualization of the world
- 92. Magic and sorcery
- 93. Curses
- 94. Pseudoscientific arts
- 95. Unrationalized powers
- 99. Intentional distortions of contemporary science